Our projects
Our Activities
The European Foundation for Innovative Development implemented projects involving the creation of legal advice offices. Over 2,000 people used the services of the offices, and the office’s offer was very popular. The main goal of the projects implemented by the foundation was to provide free, universal and impartial access to reliable, current and confidential legal and civic advice. The recipients of the foundation’s services were, in particular, the elderly and lonely people, people from families with many children, people after traumatic experiences. Specifically, it rendered free legal advice in Wałecki and Żuromski poviat. Also, it has been active in the following activities:
KA205 “Game On – Inclusive and Accessible Participation” – Strategic Partnerships for Youth
Project Number: 2020-3-PL01-KA205-094940
In recent years, war and globalization have changed the world – on one hand, people from conflict-torn countries seek safety and opportunity for a good life, while on the other hand, many people consider themselves global citizens and move to live abroad. This presents a Europe-wide problem – young people from different backgrounds might have a learning barrier due to a combination of social, economic, and cultural factors. Now all those pre-existing factors are combined with a new issue – COVID-19. The unique situation contributed to the already hectic lives of youth and is just another hindrance in their efforts to succeed. In our project, we focus on the groups with fewer opportunities, namely, immigrant youth since they have been one of the most affected groups in these times. The objectives of our project are to help young immigrants and people from different cultural backgrounds develop career competencies that are aligned with current business needs via board games. The competencies the project focuses on are mother tongue fluency, foreign language acquisition, mathematical literacy, competence in science and technology, digital competence, learning to learn, interpersonal, intercultural, social, and civic competence, entrepreneurship, and cultural expressions. Moreover, these employability skills are applicable in various sectors of the economy and are needed for immigrants to overcome various barriers, such as language barriers, prejudice, or economic difficulties. Apart from an employability standpoint, these competencies will also prove valuable for those participating in online classes since the digital skills, combined with organizational skills, are of the utmost importance for success in a digital academic environment.
KA204 “DEFAULT – Digital Entrepreneurship for Adult Youth” – Strategic Partnerships for Adult Education
Project Number: 2020-1-LI01-KA204-000192
Nowadays adult youth people use the internet almost in every minute of their life, in every activity they are engaged and have the ability to communicate with others and connect with their peers and whoever share similar interests and views with them. Social media apps like YouTube, Instagram, Twitter, Snapchat and Facebook, which provide access to a global audience, have enabled many young people to develop careers as Internet entrepreneurs. Job titles such as Blogger, V-lοgger, Yοutuber, etc. are now very widely used in the career planning of many of today’s young people as the opportunities for generating income and developing businesses based solely in on-line environments continue to expand. Internet entrepreneurs are not a new phenomenon but there is a uniqueness about the latest emerging Internet business sensations as for the first time the scope for developing an on-line business is not confined to those who are computer savvy with the ability to write code or create applications. The Internet entrepreneurship that Web 2.0 and its user created content promised has now arrived and is flexing its business muscle. In this most recent Internet phenomenon, the ‘product’ is often the person or persons themselves. Vlοgging, Blogging and Yοutubing about daily activities or interests has become a professional activity for many young people. These new entrepreneurs are in fact the epitome of entrepreneurship taking the ‘mundane’, the ‘ordinary’ and the ‘everyday’ and turning them into lucrative fields of business endeavοr. One of the main attractions of these new on-line businesses is the accessibility of the required social media platforms and the relatively small cost in setting up a business as the main investment necessary is an investment of time and energy. To ensure that young people can harness the full potential of this latest Internet entrepreneurship trend there is a need for bespoke next generation on-line entrepreneurship training. This is the gap in the current youth development service pantheon that the DEFAULT project will address.
A227-ADU “QuarantinART – INspiring adUlts explore Their ARTIstic side” – Partnerships for Creativity
Project Number: 2020-1-SK01-KA227-ADU-094290
QuarantinART will equip and support women with knowledge, key competencies and tools for improving understanding of artistic environments and diversity concepts in order for people who do not have the luxury to learn how to invest in art, or with a background that is not so artistic friendly, to invest time and energy in accepting that a more creative life will ensure an increase of resourcefulness and inspiration which even allows women to work professionally in a creative field. The consortium consists of 5 partners from 5 EU countries (SK, CY, IT, PL, LT) sharing similar challenges, covering a variety of sectoral, geographical & professional backgrounds. Especially when it comes to women with low skills and who did not have the opportunity to spend more time for themselves for a variety of reasons this project will become a milestone for their personal development and mental health through online artistic workshops. Through these virtual lessons they will learn that working out the passions is also a success element in life. An inspiring environment should give space for low-skilled women to follow their passions whether it is painting, knitting, drawing or other art forms. Setting aside time for such activities is really going to help them develop their creative talents in addition to academic brilliance. Creativity is not just for artists, writers, and painters. It’s an attitude and way of problem-solving that applies across domains, from engineering, to biology, to business. Many women dismissed their passion for art and did not follow the path they wished. A creative act can help focus the mind and it has also been compared to meditation as it helps in calming the brain. We are making an effort to increase the creativity level of women to boost their mental health and wellbeing despite the difficult times that they going through with a series of workshops and lessons especially designed to cover their needs. Whenever we think of creativity, the first thing that comes to our mind is painting, singing, dancing, and more. However, there is a lot more to the concept, than just that! 4 Transnational meetings will take place during the project’s duration and 5 multiplier events will be organized to disseminate the project results.
KA227-YOU “SIDE – Successful Innovators in Digital Culture Citizenship” – Partnerships for Creativity
Project Number: 2020-1-BE04-KA227-YOU-002816
The project aims to follow the accelerate digital transformation and knowledge on the use of digital new means and opportunities by young people at the age of 15-30, to adapt to the way creative products, cultural goods and events are created, managed, disseminated, accessed and consumed through activities and material that promoting culture, art and active digital citizenship.
The project objectives are: (a) Fostering the modernisation of education and training systems in an age of rapid technological change, (b) Promoting the digitisation of cultural heritage and its wider access and reuse through new technologies and the further development of European as the European cultural hub, (c) Supporting policy, research, innovation and the wider take-up of interactive technologies, learning technologies and connectivity to allow European citizens to have a richer experience of cultural and educational content and to allow young people to create value from cultural content, (d) Build innovative solutions in collaboration with other sectors, (e) Acquire, partner or invest in new technologies.
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